Saturday, January 22, 2011

100 thumbnails

Here is a page of 100 thumbnails I did for a competition over at conceptart.org I did it over the course of 1 and a half months.  Spending anywhere from between 1 and 2 hrs on each one from concept to final.  Had a lot of fun doing this.  Goes back 3 or 4 years now since I did them.  There where about 20 different creature ideas and I had to pick 10 of them, and then do 10 variants for each one.  I didn't even get close to winning, I think I only ended up getting only one vote in the end.  Was a great learning experience, so enjoy, hope you find some of them funny, and some of them cool, I tried to keep a high range of variety throughout the whole and concentrated on functionality.  Not that they would work in real life, but more so that they could work, in a game of cartoon, or even real life.

Thursday, January 20, 2011

Another lone ranger

Another ranger study from that lotr fan made movie the hunt for gollum.  Learned what I wanted, I'm pleased but know I can do better.

Monday, January 10, 2011

3D Sea alien thing!

Some kind of undersea alien thing I made while testing out some new techniques in zbrush. Inspired by James Van den Bogart.  You can see some of his stuff over here on vimeo: James Van den Bogart.  I love this stuff, I think I'm better at sculpting than drawing considering that this is only my 2nd real attempt at sculpting digitally.  The ability to handle and push the forms and shape them with my fingertips in 3 dimensions really helps be solve a lot of ideation issues I get on a 2d plane like a piece of paper. My hope is to integrate the 3d into my 2d workflow to help me out with a comic I want to make.  Still have tons to learn about image making, but one thing at a time I guess.  The 3d models will mostly be for solving drawing issues.  I'd model my character based of a few sketches, and then when I'm drawing the comic and I'm stuck noodling around the lines to make it look like my character cos I have no idea what they look like at the angle I'm trying to draw them, I just pop up the 3d model and see what they look like at that angle.

And the beginning of an environment painting I started today.

Thursday, January 6, 2011

Sharkman 3D!

The Sharkman in 3d.  A quick sculpt I did today.  Bout 2hrs in.  I think I'm gonna take it to the next stage and really get some detail in there, the hands are a little messed up, still learning how to use this friggin program.  A few anatomy issues as well.

Saturday, January 1, 2011

The ogopogo


The ogopogo character for SotA. This is his new body, an impure manbeast body, this is his alter ego persona that inhabits this body. He has two personalities.  He calls himself Az for he thinks that he is the alpha and omega of all living.  He has his two halves, symbolic of all things dichotomous yet equal.  The harmony of balance.  For instance without wisdom there is no foolishness, and without foolishenss... there is no wisdom, and with life there is also death.  Both very different, yet very very connected.  This is the great Az (A-hz) or what we know as the Ogopogo.  Since he views himself as the former king of the ocean he wears a crown of fossilized driftwood.  There are membranal patches on the inside of his forarms and his back that unfold to allow himself to release shapes of his former image... the large tentacles belong to the tailed portion of the beastform ogos.
This is a concept for Charles' ship that the radical researchers use, it is stealth, and runs almost entirely on solar fusion.  The solar panels feed a micro bacteria that splits water into hydrogen and oxygen as a byproduct of it's unique enzymes digestive cycle.  The researchers take the hydrogen and oxygen and fuse them to run their ships and all it's systems.  The woman is the scientist that facilitates Dr Grant to his room. And the man is a chairman.  He is wearing clothing sown by nanomachines... the material has a 2000 lbs rip strength.  It utilizes the properties of goretex, but at entirely new level... it will maintain the humidity and temperature inside the jacket even in -20 or plus 30 degree weather.  The shoulder pad is a simple solarized hydrofuse battery... and miniature of what powers the ship.  And a clear organicfiber led screen pulls down from the hood, upon which his pda can interact with his eye movements and brain waves... in essence a computer that works without using you hands. It also uses the clothing to constantly gather information from it's atmosphere to analyze and use in various ways.