Saturday, April 9, 2011
T-pose
T-pose rigged the hand and got carried away playing with render settings and lighting in zbrush. I polypainted it with zapplink, for anyone who even cares or even reads this stuff. The earth and stars and fx where added in post w/ photoshop.
Monday, March 7, 2011
Saturday, January 22, 2011
100 thumbnails
Here is a page of 100 thumbnails I did for a competition over at conceptart.org I did it over the course of 1 and a half months. Spending anywhere from between 1 and 2 hrs on each one from concept to final. Had a lot of fun doing this. Goes back 3 or 4 years now since I did them. There where about 20 different creature ideas and I had to pick 10 of them, and then do 10 variants for each one. I didn't even get close to winning, I think I only ended up getting only one vote in the end. Was a great learning experience, so enjoy, hope you find some of them funny, and some of them cool, I tried to keep a high range of variety throughout the whole and concentrated on functionality. Not that they would work in real life, but more so that they could work, in a game of cartoon, or even real life.
Thursday, January 20, 2011
Another lone ranger
Another ranger study from that lotr fan made movie the hunt for gollum. Learned what I wanted, I'm pleased but know I can do better.
Tuesday, January 11, 2011
Monday, January 10, 2011
3D Sea alien thing!
Some kind of undersea alien thing I made while testing out some new techniques in zbrush. Inspired by James Van den Bogart. You can see some of his stuff over here on vimeo: James Van den Bogart. I love this stuff, I think I'm better at sculpting than drawing considering that this is only my 2nd real attempt at sculpting digitally. The ability to handle and push the forms and shape them with my fingertips in 3 dimensions really helps be solve a lot of ideation issues I get on a 2d plane like a piece of paper. My hope is to integrate the 3d into my 2d workflow to help me out with a comic I want to make. Still have tons to learn about image making, but one thing at a time I guess. The 3d models will mostly be for solving drawing issues. I'd model my character based of a few sketches, and then when I'm drawing the comic and I'm stuck noodling around the lines to make it look like my character cos I have no idea what they look like at the angle I'm trying to draw them, I just pop up the 3d model and see what they look like at that angle.
And the beginning of an environment painting I started today.
Thursday, January 6, 2011
Sharkman 3D!
The Sharkman in 3d. A quick sculpt I did today. Bout 2hrs in. I think I'm gonna take it to the next stage and really get some detail in there, the hands are a little messed up, still learning how to use this friggin program. A few anatomy issues as well.
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